Career Oriented Advance Diploma Courses 
FutureXtreme
Advanced Diploma In 3D Animation & VFX
Duration: 22 Months
A Comprehensive and Industry Approved Career Course. This course has been designed keeping all the aspects of industry based Animation, compositing, SFX, CFX, Editing and designing in mind which is required in the industry. You become a VFX Professional as well as a Master in Animation. This course provides you the best opportunity to learn the most up-to-date technology used nowadays in the film industry, of course now in your own city. Along with 3D Animation and VFX, you also master the techniques of Life drawing, Posing of Characters, Claymation, Sculpting, Storyboarding, Lighting & Art Direction.
Phase I - PRE-PRODUCTION
The planning stage of Production is known as Preproduction. In this phase the students are trained in traditional drawing skills as well as fundamentals of digital Animation.
Course Summary
- Basic Art
- Developing Drawing Skills
- Perspective Drawing
- Creating Illustrations
- Concepts of 2D Animation
- Anatomy Study
- Posing Organic Characters
- Character Design
- Facial Expression & Body postures
- Live Drawing
- Outdoor Sketching
- Framing & Composition
- Background Designing
- Camera Angles
- Concepts of Storyboarding.
Phase II – PRODUCTION-Digital Graphics
Software Covered: Adobe Photoshop & Corel Painter
The students are trained in various methods of graphic designing to create a visual representation of ideas. They are also trained to create communicable designs for advertisements and print media.
Course Summary
- Concepts of Graphics
- Introduction to Graphic Designing
- Understanding Colours and their related theories
- Colour Harmony
- Typography
- Concept Development in Design for Print media
- Concepts of Digital Painting
- Image Manipulations
- Masking and Alpha techniques
- Digital BG Painting and much more...
- Project Work
Phase III - PRODUCTION-Understanding the 3rd Dimension
Software Covered : Autodesk Max, Pixologic Z Brush
In this phase the students are trained to be a professional in different 3D techniques gradually depending upon their areas of interests and outputs. Starting right from understanding a concept or a storyboard till its final 3D output, everything is covered in this phase, step by step.
Course Summary
- Modeling
Students expertise in Creating Organic & Inorganic models using different modeling techniques, Product Modeling, Character Modeling, Creating 3D Environment and landscapes, Architectural models, Low poly models for Games.
Creating Details in a low poly model using ZBrush applications.
- Texturing
Students expertise in the advanced techniques of UVW Layouting, Unwrapping, UVW Mapping , Creating Seamless textures, Creating Photorealistic Textures and much more..
- Lighting
In this part students are trained in Understanding Lights and its features, the lighting concepts, Standard & Photometric Lights, Global Illumination Techniques, Lighting Effects on different surfaces and materials.
- Camera
Students are provided with a handsome knowledge of cameras and lenses, all about Camera Angles, Lens Distortion, Software Based Camera Projection Techniques, Camera Animation, Camera Transitions and using Target & Free Cameras.
- Rendering
Students learn the advance techniques for rendering any 3D Graphic. They come to know about the rendering engines, Hardware and Software rendering Techniques, Advanced Rendering Techniques in Mental Ray and V-Ray, Batch rendering, and much more....
- Rigging
The students are trained to create Animation Rig- IK/FK, Skinning.
- Animation
This stage helps the students learn the concepts and principles of animation, animation for inorganic objects, mechanical animation, Biped Animation and introduction to Character Animation.
- Project Work
Phase IV - PRODUCTION-Mastering Digital Animation
Software Covered: Autodesk Maya
This phase helps the students to be an expert in High level and advanced 3D techniques used throughout the globe for an outstanding output. This phase focuses mainly on the dynamics and Character Animation part along with the other stages of 3D Film Making.
Course Summary
- Modeling
Students expertise in Creating Organic & Inorganic models using different modeling techniques, Nurbs Modeling, Fillet Surfaces, Surfaces Stitch, Patch Modeling, Character Modeling, Creating 3D Environment and landscapes, Creating Low poly models and LODs for games.
Creating Details in a low poly model using ZBrush applications.
- Shading
- Texturing
Students expertise in the advanced techniques of creating Shadow Maps, UVW Layouting, Unwrapping, UVW Mapping , Creating Photorealistic Textures and much more..
- Lighting
In this part students are trained in Understanding Lights and its features, the lighting concepts, Indirect Global Vs Direct Illumination Techniques, Lighting Effects on different surfaces and materials, 3 Point Lighting, Mental Ray – Caustics.
- Rendering
Students learn the advance techniques for rendering any 3D Graphic. They come to know about the rendering engines, Hardware and Software rendering Techniques, Advanced Rendering Techniques in Mental Ray and V-Ray, Batch rendering, and much more....
- Dynamics
Students are given a handsome knowledge on Particles, Reactor Dynamics, Soft/Rigid Body Collisions, Fur Simulation, Cloth Simulation, Fluid Simulation, Motion Dynamics and much more...
- Character Animation
This stage helps the students to expertise in Non Linear Animation, Blend Shapes, Lip Sync and Facial Expressions, animation of inorganic objects for games, Character Animation, Creating walk and run cycles.
- Maya Live
- Project Work
Phase V – POST PRODUCTION- The Final Touch
After completion of the production stage it’s time to learn some post production techniques without which the pipeline is incomplete. In this phase the students are trained to edit footages, create and add amazing effects along with high end compositing techniques to give a final touch to the graphic or footages.
Course Summary
Non Linear Editing
Softwares Covered : Adobe Premiere, Sony Vegas
- Prior teaching the editing techniques, the students are given a handsome knowledge of
- Real life cameras
- Camera angles
- Brief knowledge of good cinematography
- Broadcasting Method
- Recording Formats
- Advanced Editing Techniques
- Creating edited compositions
- Creating effects using transitions and effects to the footages.
- Audio and Video Synchronisation
- Audio Effects and Transitions
Compositing & Special Effects
Softwares Covered : Adobe After Effects & Particle illusion
- In this part the students are trained in the techniques of
- Video Enhancement
- Creating and applying amazing effects to videos
- Sky Replacement
- 2D Motion Tracking
- Colour Correction
- Footage Deinterlacing
- Camera Movements
- 3D Compositing
- Colour Keying
- Set Extensions
- Particle Effects and much more....
Compositing and VFX
Softwares Covered : Nuke, PF- Track, Eyeon Fusion
- At this stage the students are guided in the advance techniques of
- Colour Correction
- Camera Movements
- Wire/Rig Removal
- Rotoscopy
- Camera Tracking
- Node based compositing
- 2D motion tracking
- 3D compositing and much more...
Sound Editing
Software Covered : Adobe Audition
Along with the special effects and compositing techniques the students are also trained in editing and managing the audio tracks. They get to know about the different audio formats, creating audio sequences, refining sound, audio mixing and much more...
Project Work
SHOWREEL DEVELOPMENT
FuturePlus 
Advanced Diploma In 3D Animation & Motion Graphics
Duration: 19 Months
An Industry Approved Career Course focusing on the specialisation in Advanced 3D Animation,
compositing, SFX and Visual Effects. Students learn the techniques of classical animation and become a Master in Animation. This course also offers you the best opportunity to learn the most up-to-date technology used nowadays in various animation based industry. We maintain the industry standards in education of course now in your own city. Along with 3D Animation and VFX, you also master the techniques of Preproduction and Graphic Designing.
Phase I - PRE-PRODUCTION
The planning stage of Production is known as Preproduction. In this phase the students are trained in traditional drawing skills as well as fundamentals of digital Animation.
Course Summary
- Basic Art
- Developing Drawing Skills
- Perspective Drawing
- Creating Illustrations
- Concepts of 2D Animation
- Anatomy Study
- Posing Organic Characters
- Character Design
- Facial Expression & Body postures
- Live Drawing
- Outdoor Sketching
- Framing & Composition
- Background Designing
- Camera Angles
- Concepts of Storyboarding.
Phase II – PRODUCTION-Digital Graphics
Software Covered: Adobe Photoshop & Corel Painter
The students are trained in various methods of graphic designing to create a visual representation of ideas. They are also trained to create communicable designs for advertisements and print media.
Course Summary
- Concepts of Graphics
- Introduction to Graphic Designing
- Understanding Colours and their related theories
- Colour Harmony
- Typography
- Concept Development in Design for Print media
- Concepts of Digital Painting
- Image Manipulations
- Masking and Alpha techniques
- Digital BG Painting and much more...
- Project Work
Phase III - PRODUCTION-Understanding the 3rd Dimension
Software Covered : Autodesk Max, Pixologic Z Brush
In this phase the students are trained to be a professional in different 3D techniques gradually depending upon their areas of interests and outputs. Starting right from understanding a concept or a storyboard till its final 3D output, everything is covered in this phase, step by step.
Course Summary
- Modeling
Students expertise in Creating Organic & Inorganic models using different modeling techniques, Product Modeling, Character Modeling, Creating 3D Environment and landscapes, Architectural models, Low poly models for Games.
Creating Details in a low poly model using ZBrush applications.
- Texturing
Students expertise in the advanced techniques of UVW Layouting, Unwrapping, UVW Mapping , Creating Seamless textures, Creating Photorealistic Textures and much more..
- Lighting
In this part students are trained in Understanding Lights and its features, the lighting concepts, Standard & Photometric Lights, Global Illumination Techniques, Lighting Effects on different surfaces and materials.
- Camera
Students are provided with a handsome knowledge of cameras and lenses, all about Camera Angles, Lens Distortion, Software Based Camera Projection Techniques, Camera Animation, Camera Transitions and using Target & Free Cameras.
- Rendering
Students learn the advance techniques for rendering any 3D Graphic. They come to know about the rendering engines, Hardware and Software rendering Techniques, Advanced Rendering Techniques in Mental Ray and V-Ray, Batch rendering, and much more....
- Rigging
The students are trained to create Animation Rig- IK/FK, Skinning.
- Animation
This stage helps the students learn the concepts and principles of animation, animation for inorganic objects, mechanical animation, Biped Animation and introduction to Character Animation.
- Project Work
Phase IV - PRODUCTION-Mastering Digital Animation
Software Covered: Autodesk Maya
This phase helps the students to be an expert in High level and advanced 3D techniques used throughout the globe for an outstanding output. This phase focuses mainly on the dynamics and Character Animation part along with the other stages of 3D Film Making.
Course Summary
- Modeling
Students expertise in Creating Organic & Inorganic models using different modeling techniques, Nurbs Modeling, Fillet Surfaces, Surfaces Stitch, Patch Modeling, Character Modeling, Creating 3D Environment and landscapes, Creating Low poly models and LODs for games.
Creating Details in a low poly model using ZBrush applications.
- Shading
- Texturing
Students expertise in the advanced techniques of creating Shadow Maps, UVW Layouting, Unwrapping, UVW Mapping , Creating Photorealistic Textures and much more..
- Lighting
In this part students are trained in Understanding Lights and its features, the lighting concepts, Indirect Global Vs Direct Illumination Techniques, Lighting Effects on different surfaces and materials, 3 Point Lighting, Mental Ray – Caustics.
- Rendering
Students learn the advance techniques for rendering any 3D Graphic. They come to know about the rendering engines, Hardware and Software rendering Techniques, Advanced Rendering Techniques in Mental Ray and V-Ray, Batch rendering, and much more....
- Dynamics
Students are given a handsome knowledge on Particles, Reactor Dynamics, Soft/Rigid Body Collisions, Fur Simulation, Cloth Simulation, Fluid Simulation, Motion Dynamics and much more...
- Character Animation
This stage helps the students to expertise in Non Linear Animation, Blend Shapes, Lip Sync and Facial Expressions, animation of inorganic objects for games, Character Animation, Creating walk and run cycles.
- Maya Live
- Project Work
Phase V – POST PRODUCTION- The Final Touch
After completion of the production stage it’s time to learn some post production techniques without which the pipeline is incomplete. In this phase the students are trained to edit footages, create and add amazing effects along with high end compositing techniques to give a final touch to the graphic or footages.
Course Summary
Non Linear Editing
Software Covered : Adobe Premiere
- Prior teaching the editing techniques, the students are given a handsome knowledge of
- Real life cameras
- Camera angles
- Brief knowledge of good cinematography
- Broadcasting Method
- Recording Formats
- Advanced Editing Techniques
- Creating edited compositions
- Creating effects using transitions and effects to the footages.
- Audio and Video Synchronisation
- Audio Effects and Transitions
Compositing & Special Effects
Software Covered: Adobe After Effects
- In this part the students are trained in the techniques of
- Video Enhancement
- Creating and applying amazing effects to videos
- Sky Replacement
- 2D Motion Tracking
- Colour Correction
- Footage Deinterlacing
- Camera Movements
- 3D Compositing
- Colour Keying
- Set Extensions
- Particle Effects and much more....
Compositing and VFX
Software Covered: Eyeon Fusion
- At this stage the students are guided in the advance techniques of
- Colour Correction
- Camera Movements
- Wire/Rig Removal
- Rotoscopy
- Camera Tracking
- Node based compositing
- 2D motion tracking
- 3D compositing and much more...
Sound Editing
Software Covered : Adobe Audition
Along with the special effects and compositing techniques the students are also trained in editing and managing the audio tracks. They get to know about the different audio formats, creating audio sequences, refining sound, audio mixing and much more...
Project Work
SHOWREEL DEVELOPMENT
Professional Diploma Course
A.P.A- Advanced Program in 3D Animation
Duration : 15 Months
A Complete program for mastering the animated film making process in 3D.In this program the students expertise in the techniques of Preproduction, Production and Postproduction. The students get a handsome experience of the studio environment while pursuing the course.
Phase I - PRE-PRODUCTION
The planning stage of Production is known as Preproduction. In this phase the students are trained in traditional drawing skills as well as fundamentals of digital Animation.
Course Summary
- Basic Art
- Developing Drawing Skills
- Perspective Drawing
- Creating Illustrations
- Concepts of 2D Animation
- Anatomy Study
- Posing Organic Characters
- Character Design
- Facial Expression & Body postures
- Live Drawing
- Outdoor Sketching
- Framing & Composition
- Background Designing
- Camera Angles
- Concepts of Storyboarding.
Phase II – PRODUCTION-Digital Graphics
Softwares Covered: Adobe Photoshop
The students are trained in various methods of graphic designing to create a visual representation of ideas. They are also trained to create communicable designs for advertisements and print media.
Course Summary
- Concepts of Graphics
- Introduction to Graphic Designing
- Understanding Colours and their related theories
- Colour Harmony
- Typography
- Concept Development in Design for Print media
- Concepts of Digital Painting
- Image Manipulations
- Masking and Alpha techniques
- Digital BG Painting and much more...
- Project Work
Phase III - PRODUCTION-Understanding the 3rd Dimension
Softwares Covered : Autodesk Max, Pixologic Z Brush
In this phase the students are trained to be a professional in different 3D techniques gradually depending upon their areas of interests and outputs. Starting right from understanding a concept or a storyboard till its final 3D output, everything is covered in this phase, step by step.
Course Summary
- Modeling
Students expertise in Creating Organic & Inorganic models using different modeling techniques, Product Modeling, Character Modeling, Creating 3D Environment and landscapes, Architectural models, Low poly models for Games.
Creating Details in a low poly model using ZBrush applications.
- Texturing
Students expertise in the advanced techniques of UVW Layouting, Unwrapping, UVW Mapping , Creating Seamless textures, Creating Photorealistic Textures and much more..
- Lighting
In this part students are trained in Understanding Lights and its features, the lighting concepts, Standard & Photometric Lights, Global Illumination Techniques, Lighting Effects on different surfaces and materials.
- Camera
Students are provided with a handsome knowledge of cameras and lenses, all about Camera Angles, Lens Distortion, Software Based Camera Projection Techniques, Camera Animation, Camera Transitions and using Target & Free Cameras.
- Rendering
Students learn the advance techniques for rendering any 3D Graphic. They come to know about the rendering engines, Hardware and Software rendering Techniques, Advanced Rendering Techniques in Mental Ray and V-Ray, Batch rendering, and much more....
- Rigging
The students are trained to create Animation Rig- IK/FK, Skinning.
- Animation
This stage helps the students learn the concepts and principles of animation, animation for inorganic objects, mechanical animation, Biped Animation and introduction to Character Animation.
- Project Work
Phase IV – POST PRODUCTION
After completion of the production stage it’s time to learn some post production techniques without which the pipeline is incomplete. In this phase the students are trained to edit footages, create and add amazing effects along with high end compositing techniques to give a final touch to the graphic or footages.
Course Summary
Non Linear Editing
Software Covered : Adobe Premiere
- Prior teaching the editing techniques, the students are given a handsome knowledge of
- Real life cameras
- Camera angles
- Brief knowledge of good cinematography
- Broadcasting Method
- Recording Formats
- Advanced Editing Techniques
- Creating edited compositions
- Creating effects using transitions and effects to the footages.
- Audio and Video Synchronisation
- Audio Effects and Transitions
Compositing & Special Effects
Software Covered: Adobe After Effects
- In this part the students are trained in the techniques of
- Video Enhancement
- Creating and applying amazing effects to videos
- Sky Replacement
- 2D Motion Tracking
- Colour Correction
- Footage Deinterlacing
- Camera Movements
- 3D Compositing
- Colour Keying
- Set Extensions
- Particle Effects and much more....
Sound Editing
Software Covered: Adobe Audition
Along with the special effects and compositing techniques the students are also trained in editing and managing the audio tracks. They get to know about the different audio formats, creating audio sequences, refining sound, audio mixing and much more...
Project Work
SHOWREEL DEVELOPMENT
Specialization Courses
Digital Maya
Digital Maya
Duration: 10 Months
Course Summary
Phase I - Digital Graphics
Software Covered: Adobe Photoshop
Developing Graphic Designing skills both for digital and print media, Learning texturing skills, Colour Harmony, Concepts of Digital Painting, Image Manipulations Masking and Alpha techniques, Digital BG Painting and much more...
Phase II - Mastering Digital Animation
Software Covered : Autodesk Maya
- Modelling
Students expertise in Creating Organic & Inorganic models using different modelling techniques, Nurbs Modelling, Fillet Surfaces, Surfaces Stitch, Patch Modelling, Character Modelling, Creating 3D Environment and landscapes, Creating Low poly models and LODs for games. Creating Details in a low poly model using ZBrush applications.
- Shading
Texturing
Students expertise in the advanced techniques of creating Shadow Maps, UVW Layouting, Unwrapping, UVW Mapping , Creating Photorealistic Textures and much more..
- Lighting
In this part students are trained in Understanding Lights and its features, the lighting concepts, Indirect Global Vs Direct Illumination Techniques, Lighting Effects on different surfaces and materials, 3 Point Lighting, Mental Ray – Caustics.
- Rendering
Students learn the advance techniques for rendering any 3D Graphic. They come to know about the rendering engines, Hardware and Software rendering Techniques, Advanced Rendering Techniques in Mental Ray and V-Ray, Batch rendering, and much more....
- Dynamics
Students are given a handsome knowledge on Particles, Reactor Dynamics, Soft/Rigid Body Collisions, Fur Simulation, Cloth Simulation, Fluid Simulation, Motion Dynamics and much more...
- Character Animation
This stage helps the students to expertise in Non Linear Animation, Blend Shapes, Lip Sync and Facial Expressions, animation of inorganic objects for games, Character Animation, Creating walk and run cycles.
- Maya Live
- Project Work
Phase III - Post Production and Visual Effects
Non Linear Editing
Software Covered: Adobe Premiere
- Prior teaching the editing techniques, the students are given a handsome knowledge of
- Real life cameras
- Camera angles
- Brief knowledge of good cinematography
- Broadcasting Method
- Recording Formats
- Advanced Editing Techniques
- Creating edited compositions
- Creating effects using transitions and effects to the footages.
- Audio and Video Synchronisation
- Audio Effects and Transitions
Compositing & Special Effects
Software Covered: Adobe After Effects
- In this part the students are trained in the techniques of
- Video Enhancement
- Creating and applying amazing effects to videos
- Sky Replacement
- 2D Motion Tracking
- Colour Correction
- Footage Deinterlacing
- Camera Movements
- 3D Compositing
- Colour Keying
- Set Extensions
- Particle Effects and much more....
Project Work
Advanced Compositing and Editing Program 
A.C.E.P - Advanced Compositing and Editing Program
Duration: 6 Months
In this phase the students are trained to edit footages, create and add amazing effects along with high end compositing techniques to give a final touch to the graphic or footages. They are trained to be an expert in the entire post production techniques used in the industry.
Course Summary
Non Linear Editing
Software Covered : Adobe Premiere, Sony Vegas
- Prior teaching the editing techniques, the students are given a handsome knowledge of
- Real life cameras
- Camera angles
- Brief knowledge of good cinematography
- Broadcasting Method
- Recording Formats
- Advanced Editing Techniques
- Creating edited compositions
- Creating effects using transitions and effects to the footages.
- Audio and Video Synchronisation
- Audio Effects and Transitions
Compositing & Special Effects
Software Covered : Adobe After Effects & Particle illusion
- In this part the students are trained in the techniques of
- Video Enhancement
- Creating and applying amazing effects to videos
- Sky Replacement
- 2D Motion Tracking
- Colour Correction
- Footage Deinterlacing
- Camera Movements
- 3D Compositing
- Colour Keying
- Set Extensions
- Particle Effects and much more....
Compositing and VFX
Software Covered : Nuke, PF- Track, Eyeon Fusion
- At this stage the students are guided in the advance techniques of
- Colour Correction
- Camera Movements
- Wire/Rig Removal
- Rotoscopy
- Camera Tracking
- Node based compositing
- 2D motion tracking
- 3D compositing and much more...
Sound Editing
Software Covered: Adobe Audition
Along with the special effects and compositing techniques the students are also trained in editing and managing the audio tracks. They get to know about the different audio formats, creating audio sequences, refining sound, audio mixing and much more...
Project Work
SHOWREEL DEVELOPMENT
Short Term Courses
S. Arch
S. Arch
Specialisation in 3DArchitecture
Duration: 6 Months
This course is specially designed for those who are keen to be a master in 3D Architecture. Right from understanding an architectural plan to create elevations and giving more details and realism to the plan using several modelling and rendering techniques.
Course Summary
Pre Production
- Developing Drawing Skills
- Perspective Drawing
- Live Drawing
- Camera Angles
Phase I - Digital Graphics
Software Covered: Adobe Photoshop
Developing Graphic Designing skills both for digital and print media, Learning Texturing skills
Phase II - Mastering 3DArchitecture
Software Covered: Autodesk 3DSMax
Inorganic Modeling, Shading, Texturing, Advanced Lighting &Rendering, Dynamics, Camera Animation and much more...
Phase III - Editing and Creating Walkthroughs.
Software Covered: Adobe Premiere
Project Work
PrintMagic 
PrintMagic
Duration: 6 Months
This course offers you all about the grammar of graphic designing, visualizing concepts, corporate ad campaign designing, and creative problem solution. Along with this you are trained to be a master professional for the Print media Industry.
Course Contents:
Raster Graphics
Software Covered: Adobe Photoshop
Course Summary
- Concepts of Graphics
- Introduction to Graphic Designing
- Understanding Colours and their related theories
- Colour Harmony
- Typography
- Concept Development in Design for Print media
- Concepts of Digital Painting
- Image Manipulations
- Masking and Alpha techniques
- Project Work
Vector Graphics
Software Covered: Adobe Illustrator & CorelDraw
- Concepts of vector graphics
- Introduction to Graphic Designing using vector tools
- Colour Harmony
- Typography
- Vector Art Design for Print media
- Distribution of text and graphics for corporate designs
- Creating Illustrations
- Creating conceptual presentations
- Various printing techniques and designing limitations
- Automation in designing
- Scanning Techniques
Project Work
Publishing Solution
Software Covered: Adobe InDesign
- Concepts of publishing
- Introduction to the designing techniques in InDesign
- Master page designing
- Understanding text and Graphics
- Creating Spreads, Threading, Variables
- Understanding Nesting, Snippets and Libraries
- Alignment & Distribution
- Mathematical calculations
- Blending Options, Transparency and Layer Effects
- Managing the tasks before printing
Project Work
Web Master 
Web Master
Duration: 6 Months
Candidates come to learn and master the latest technology of web designing and development.
Software Covered: Adobe Photoshop
- Adobe Illustrator
- Adobe Photoshop
- Concepts of Web Designing
- HTML/ Java
- Dreamweaver
- Adobe Flash
Summer Courses
Summer Courses are specially designed for the school going students. After their final exams and before the commencement of new session the students are absolutely free and totally confused how to utilise their time.
So this course is going to help them out..
The main highlights of these courses are:
- Fun, Education, Recreation
- Enhancement of observation power
- Developing Exciting and creative Ideas
- Understanding the gaming industry
- Paper Art
- Movie sessions
- Acting sessions
- Clay modelling and animation and much more...
The duration of Summer Courses is of 1 month, 2 months and three months depending upon the different age groups of students.
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